Daniel is an animation specialist with a Masters in Animation from the University of Salford, whose background in industrial design led to a deeper focus on character design and technical art. With extensive experience as a digital sculptor, Daniel has created a wide array of characters and organic 3D assets. His early work as a puppet and character artist on cinematic projects set the stage for his role as a technical artist at DreamLab, where he bridges classical artistry with real-time tools; building pipelines that enhance character animation and researching methods to streamline traditional animation processes.
Time: Tue, 12 Nov - 14:30
Venue: Manchester Central Library